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stereo rendering with Vulkan

Stereo Rendering with Vulkan Bringing 3 D to Life Modern gaming and VR experiences rely heavily on the illusion of depth and realism achieved through stereo ren

3 min read 06-10-2024 45
stereo rendering with Vulkan
stereo rendering with Vulkan

Render Doc fails to launch my application

Render Doc Refuses to Launch Your Application Troubleshooting Guide Have you encountered the frustrating situation where Render Doc a powerful graphics debuggin

2 min read 06-10-2024 50
Render Doc fails to launch my application
Render Doc fails to launch my application

odin programming language: vulkan.CreateDevice() crashes program on execution

Odin Programming Language Debugging vulkan Create Device Crashes Problem You re trying to create a Vulkan device using the vulkan Create Device function in Odin

2 min read 04-10-2024 48
odin programming language: vulkan.CreateDevice() crashes program on execution
odin programming language: vulkan.CreateDevice() crashes program on execution

Vulkan program fails to display window

Troubleshooting Vulkan Programs Why Your Window Might Not Be Displaying Vulkan is a powerful graphics API that allows developers to tap into modern GPU capabili

3 min read 29-09-2024 46
Vulkan program fails to display window
Vulkan program fails to display window

Vulkan validation layer synchronization errors

Understanding Vulkan Validation Layer Synchronization Errors Vulkan is a powerful cross platform graphics and compute API that gives developers direct control o

3 min read 28-09-2024 40
Vulkan validation layer synchronization errors
Vulkan validation layer synchronization errors

NVIDIA and AMD GPU-s for one LLM model

Comparing NVIDIA and AMD GPUs for LLM Models Which is Right for You In the world of machine learning and natural language processing selecting the right GPU Gra

3 min read 28-09-2024 46
NVIDIA and AMD GPU-s for one LLM model
NVIDIA and AMD GPU-s for one LLM model

Vulkan synchronization for multiple-read after write case

Understanding Vulkan Synchronization for Multiple Read After Write Cases Vulkan is a powerful graphics API that offers developers a great level of control over

3 min read 23-09-2024 46
Vulkan synchronization for multiple-read after write case
Vulkan synchronization for multiple-read after write case

Vulkan window is not opening

Troubleshooting Vulkan Window Issues Why Your Vulkan Window Is Not Opening If you ve encountered a problem where the Vulkan window is not opening you re not alo

3 min read 22-09-2024 60
Vulkan window is not opening
Vulkan window is not opening

How get Vulkan compute shader local_size (work group size) op CPU?

How to Get Vulkan Compute Shader Local Size Work Group Size on CPU In Vulkan programming compute shaders are a powerful tool for performing general purpose comp

2 min read 22-09-2024 49
How get Vulkan compute shader local_size (work group size) op CPU?
How get Vulkan compute shader local_size (work group size) op CPU?

Win32 Window process only gets executed a certain amount of times

Understanding Win32 Window Process Execution Limits When developing applications for the Windows operating system its common to encounter issues where a Win32 w

3 min read 19-09-2024 42
Win32 Window process only gets executed a certain amount of times
Win32 Window process only gets executed a certain amount of times

In a Vulkan compute shader can you pass a buffer to a function?

Passing Buffers to Functions in Vulkan Compute Shaders In the realm of graphics programming Vulkan has gained a significant reputation for its low level control

3 min read 16-09-2024 58
In a Vulkan compute shader can you pass a buffer to a function?
In a Vulkan compute shader can you pass a buffer to a function?

Khronos VK-GL-CTS base for Android CTS =(e.g. 14_r3_11432042). How to check deqp base of Android CTS?

Understanding Khronos VK GL CTS Base for Android CTS How to Check DEQP Base Introduction When developing Android applications especially those utilizing graphic

3 min read 14-09-2024 41
Khronos VK-GL-CTS base for Android CTS =(e.g. 14_r3_11432042). How to check deqp base of Android CTS?
Khronos VK-GL-CTS base for Android CTS =(e.g. 14_r3_11432042). How to check deqp base of Android CTS?

How to store origin depth values in depth attachment?

The Mystery of Depth Values Why Depth Textures Dont Match NDC Coordinates This article explores a common problem encountered when rendering points on top of geo

2 min read 02-09-2024 59
How to store origin depth values in depth attachment?
How to store origin depth values in depth attachment?

vulkan: Shaders can’t find main

main Entrypoint Not Found in Vulkan Shaders Troubleshooting and Solutions This article will explore the common error p Name main entrypoint not found encountere

3 min read 01-09-2024 47
vulkan: Shaders can’t find main
vulkan: Shaders can’t find main

Array of SSBO buffer access fault

Unraveling the Mystery of SSBO Buffer Access Faults A Case Study When working with Shader Storage Buffer Objects SSBOs in Vulkan or other graphics APIs encounte

2 min read 01-09-2024 52
Array of SSBO buffer access fault
Array of SSBO buffer access fault

Vulkan StagingBuffer Alignment

Demystifying Vulkan Staging Buffer Alignment A Comprehensive Guide When working with Vulkan you ll often find yourself using staging buffers to efficiently tran

2 min read 01-09-2024 53
Vulkan StagingBuffer Alignment
Vulkan StagingBuffer Alignment

VK_KHR_swapchain extension not found even if vkcube runs perfectly

VK KHR swapchain Extension Not Found A Tale of Two Applications Its a classic scenario your application works flawlessly on one system but fails miserably on an

3 min read 01-09-2024 49
VK_KHR_swapchain extension not found even if vkcube runs perfectly
VK_KHR_swapchain extension not found even if vkcube runs perfectly

Vulkan compute shader synchronization

Mastering Vulkan Compute Shader Synchronization A Comprehensive Guide When working with compute shaders in Vulkan ensuring proper synchronization is crucial to

5 min read 01-09-2024 56
Vulkan compute shader synchronization
Vulkan compute shader synchronization

Imgui text box rendered inside QtVulkanWindowRenderer cannot use Windows IME

Imgui Text Box in Qt Vulkan Window Renderer Tackling Windows IME Integration This article addresses a common challenge faced by developers integrating Im Gui te

2 min read 30-08-2024 70
Imgui text box rendered inside QtVulkanWindowRenderer cannot use Windows IME
Imgui text box rendered inside QtVulkanWindowRenderer cannot use Windows IME

Alignment problem with UBO on CPU/GPU, GLSL/VULKAN

Debugging Uniform Buffer Object UBO Alignment Issues in Vulkan GLSL This article explores a common issue encountered when working with Uniform Buffer Objects UB

2 min read 30-08-2024 62
Alignment problem with UBO on CPU/GPU, GLSL/VULKAN
Alignment problem with UBO on CPU/GPU, GLSL/VULKAN

Sync issue for gl_InstanceIndex between vertex and fragment shader

Demystifying gl Instance Index Synchronization in Vulkan A Deep Dive Implementing advanced rendering techniques like instanced drawing in Vulkan can be challeng

3 min read 29-08-2024 61
Sync issue for gl_InstanceIndex between vertex and fragment shader
Sync issue for gl_InstanceIndex between vertex and fragment shader

Vulkan output "magically" sticking to output window for vk::Format::eA2B10G10R10UnormPack32

Why Your Vulkan Output Magically Sticks with vk Format e A2 B10 G10 R10 Unorm Pack32 Have you ever encountered a situation where your Vulkan rendering specifica

2 min read 29-08-2024 52
Vulkan output "magically" sticking to output window for vk::Format::eA2B10G10R10UnormPack32
Vulkan output "magically" sticking to output window for vk::Format::eA2B10G10R10UnormPack32

Depth image(pyramid) transition syncronization issues

Depth Image Pyramid Transition Synchronization Issues in Vulkan Understanding and Debugging This article delves into a common problem encountered when working w

3 min read 29-08-2024 48
Depth image(pyramid) transition syncronization issues
Depth image(pyramid) transition syncronization issues

How can I get a ‘dispatch id’ in task shader called by vkCmdDrawMeshTasksIndirectEXT?

Understanding Dispatch IDs in Vulkan Task Shaders Vulkans task shaders offer a powerful way to execute custom logic for each meshlet in a draw call However a co

2 min read 28-08-2024 46
How can I get a ‘dispatch id’ in task shader called by vkCmdDrawMeshTasksIndirectEXT?
How can I get a ‘dispatch id’ in task shader called by vkCmdDrawMeshTasksIndirectEXT?

Excluding Vulkan validation library from Android debug build that uses Flutter

Excluding Vulkan Validation Library from Android Debug Build in Flutter As the Flutter framework evolves developers frequently encounter various challenges incl

2 min read 28-08-2024 65
Excluding Vulkan validation library from Android debug build that uses Flutter
Excluding Vulkan validation library from Android debug build that uses Flutter