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Non-Rigid Body 2D Physics Engines in C++

Non Rigid Body 2 D Physics Engines in C When developing a game or simulation that involves complex physics interactions particularly with soft bodies or fluid l

3 min read 08-10-2024 31
Non-Rigid Body 2D Physics Engines in C++
Non-Rigid Body 2D Physics Engines in C++

Impulse force differences in Unity vs Unreal

Understanding Impulse Force Differences in Unity vs Unreal Engine When developing a game one of the crucial aspects to consider is how physical forces act on ob

2 min read 16-09-2024 67
Impulse force differences in Unity vs Unreal
Impulse force differences in Unity vs Unreal

My own game physics engine rigid body slowly falling through a collision

Fixing the Slow Fall Through Collision Bug in Your Game Physics Engine Have you ever encountered the frustrating issue where your rigid body in a game physics e

3 min read 13-09-2024 57
My own game physics engine rigid body slowly falling through a collision
My own game physics engine rigid body slowly falling through a collision

Matter.js no collision after you change Engine.world to other world

Matter js Seamless Scene Transitions and Collision Handling Creating dynamic and engaging games often involves switching between different scenes In the world o

3 min read 04-09-2024 44
Matter.js no collision after you change Engine.world to other world
Matter.js no collision after you change Engine.world to other world

Get point of collision from Physics.ComputePenetration()

Finding the Collision Point with Physics Compute Penetration in Unity This article explores the challenges of determining the exact collision point when using P

2 min read 04-09-2024 46
Get point of collision from Physics.ComputePenetration()
Get point of collision from Physics.ComputePenetration()

Why is semi-implicit Euler used in almost every physics engine instead of a Taylor expansion?

Why Physics Engines Prefer Semi Implicit Euler Over Taylor Expansions Physics engines are the heart of many interactive simulations from video games to scientif

2 min read 03-09-2024 50
Why is semi-implicit Euler used in almost every physics engine instead of a Taylor expansion?
Why is semi-implicit Euler used in almost every physics engine instead of a Taylor expansion?